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Balance & meta · 13 entries

Balance and meta terms explained: nerf, buff, meta and more

The vocabulary of a game that keeps changing: who got stronger, who got weaker, and what everyone is playing this week.

Many modern games are never truly finished. Developers release updates that adjust numbers and rules, and players respond by changing how they play. Over time a whole vocabulary has grown up around that cycle, and it is some of the most common jargon you will hear from players of online games.

Making things stronger or weaker

When an update makes a weapon, character or ability weaker, it has been nerfed. When it gets stronger, it has been buffed. Something judged far too strong is called overpowered, or OP. These changes arrive in a patch, or in an urgent hotfix when something is badly broken. Power creep describes the tendency for new content to be slightly stronger than old content, so that power levels rise over the years.

What the community decides is best

The meta is the set of strategies most players currently consider strongest. It is shaped by balance changes but also by players’ discoveries. A tier list ranks options from best to worst, usually as one person’s or one community’s opinion. Min-maxing means squeezing every bit of efficiency out of a character, and your build is the overall combination of choices you have made.

Numbers, luck and unintended tricks

DPS, or damage per second, is the most common way of comparing damage output. RNG refers to the randomness built into a game and, by extension, to luck. Cheese is a cheap or unintended tactic that beats a challenge more easily than the designers intended.

For new players and parents, the main thing to know is that none of this is required. Games are designed to be enjoyable without following the meta, and many players happily ignore it. But when a child says their favourite character “got nerfed”, these entries explain exactly what they mean.

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